Spawning & Stamina

Breeding, known in the game as spawning, is the creation of new Formula Racing game assets. Cars and Drivers can spawn offspring.

Spawning will require two game assets to produce an offspring. Driver spawning will require one Female Driver and one Male Driver, or two Mechas. Car spawning will require two Cars, of any class or collection. Car offspring will be the lower of the two car classes used, or the one car class used if it is paired with the Milk Truck. Driver offspring will be random, or a Mecha if the paired drivers are Mechas.

If asset owners do not have the necessary two game assets to spawn, they can still spawn with only one game asset using an optional method provided by Formula Racing: the "Milk Truck" for Cars or the "Queen B" for Drivers. Both of these options will temporarily give users the second game asset for spawning that they are missing. Use of the Milk Truck or Queen B will require an additional fee.

Spawning Limits

The Artemis Collection of Car and Driver game assets will always have a maximum of 7 spawns. Artemis is the collection of Cars and Drivers for all bred assets.

Genesis and Apollo Collections of Cars and Drivers will have an initial maximum of 7 breeds. Genesis breed counts will reset (back to zero) within 3 months of breeding starting, and Apollo will reset within 6 months. We will continue to reset the breed count for Genesis and Apollo assets in the future.

Offspring

Drivers

Each new Driver will be part of the Artemis collection and will be spawned randomly as a Male, Female, or Mecha (if spawned with 2 Mechas). Similar to Genesis Drivers, the Artemis Drivers will have a total skill rating. More details on Artemis Drivers individual skill levels below.

Cars

Each new Artemis car will be randomly chosen from a handful of model design types. Artemis Car colors will be specific to their spawned class. These Cars will not be able to earn XP points like Genesis and Apollo Cars, and will be fixed in their spawned car class.

Class | Type | Skills

All spawned game assets will be part of the Artemis collection. Car and Driver classes, types, and skills will be assigned in a unique way, as outlined below.

Car Classes

  • The offspring from combining two Cars will always equal the lower of the two Car classes.

    • Example: 1 Legendary + 1 Aero = 1 Aero

  • The offspring of combining one Car with the Milk Truck will always equal the Car's class.

    • Example: 1 Legendary + 1 Milk Truck = 1 Legendary

Drivers Types

The type of driver offspring will be randomly selected based on the Genesis collection distribution. The only exception to this is, if you spawn two Mechas together, you will create a Mecha.

  • The offspring of 1 Mecha + 1 Mecha = 1 Mecha

  • The offspring of any other combination of Drivers, including the Queen B, will be randomly assigned following the distribution outlined in the table below:

pensive than the previous roll. All rerolls will be a fixed price charged in F1 tokens.

Stamina

Every Car and Driver in the game will have a stamina value assigned to them. The stamina number represents the amount of times that game asset can participate in P2E races in a 24-hour period. Each race entered will utilize 1 stamina, and when a game asset is at 0 remaining stamina, they can not participate in P2E races until they recover stamina.

Cars and Drivers will regenerate stamina each hour, which will range from 1 to 1.5 stamina/hour, depending on the collection to which the Car or Driver belongs.

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