Formula Racing
  • Introduction
    • 🏎️Accelerate your earnings
    • 🏁Mission
  • Gameplay
    • Overall
    • Game Mod
    • Time Trial
    • Elimination
    • Championship
  • Car
    • Car Classes & XP
    • Car Colors and Groups
    • Car Upgrades
    • Car Rarity Resources
  • Drivers
    • Drivers
    • Spawning & Stamina
  • 🚉Getting Started
  • ♦️Racing Car NFT
  • 🛒Marketplace
  • ⚙️Basic Mechanism
  • 📊Tokenomics
  • 🪙Tax Allocation
  • 🛣️Roadmap
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On this page
  • Experience Points (XP)
  • Car Classes
  • Factory Class & Current Class
  1. Car

Car Classes & XP

Experience Points (XP)

A Car's Class is determined by the amount of Experience Points (XP) it has. Rookie Cars start with zero XP, and higher Factory Classes have more XP (see the table below). Cars gain additional XP from completing races, usually 0.05 XP per race. If a car does not finish a race (due to tire or engine problems, or crashing), it will not gain XP from that race. When a car is sold, XP and upgrades stay with the car.

Car Classes

Cars join races based on Car Class, which is determined by XP. Only certain classes of cars can race on certain Racetracks. Current Class = Car Class.

Car Class Level

Class Abbreviation

XP Point Range

Rookie

O

0-99 XP

Rally

R

100-199 XP

Driver

D

200-399 XP

Tracker

T

400-599 XP

Aero

A

600-799 XP

Pro

P

800-999 XP

Legendary

L

1000+ XP

Factory Class & Current Class

The class in which a car begins is called the Factory Class, while the class it is currently in is called the Current Class.

Every car contains both of these fields, and when it is first minted the fields will be identical. As the car gains XP, it will move up in classes and that will be reflected by the Current Class. It is possible to race a Rookie Car all the way up to a Legendary Current Class by earning XP. For the average user who races regularly, this would take about a year to accomplish.

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Last updated 2 years ago